the first 24 of my textures were done in the traditional arch1101 fashion as 6x6 squares in those tiny notepads.
for my last 12 textures i decided to get a bit more free and use acrylics, inks and watercolours.
the first of my last two words was movement through absorption,
the second was the unpredictability of movement
EDIT.
textures used in final cry engine environment:
used on fb bridge
used on fb part dining table, roundness of texture symbolises the round table, all equal. creates a heightened level of contrast to coca colas half of table
used on inside of "skeletal frame" on fb building
used on glass for fb building, changed some colour levels around for this texture on cry engine and also used it for the glass stairs coming off the end of the building
used on the mesh like cover over the coca cola building. purposely infused bits of black to wash around the original red texture. symbolizing decay and dark nature of coca cola.
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