Tuesday, 19 June 2012

EXP 3 FINAL POST


within the open plan, 1 level facebook headquaters.


standing at the edge of the facebook headquaters on the steps waiting for the elevating/mooving bridge to pick me up


on the bridge/elevator to the middle of "the gap" to meet for lunch


 the two elevating bridges approaching eachother.


the two dining tables lining up with eachother. note the circular end of facebook, and the thick, raised end of coca cola with the throne behind.



me standing on coca colas monolithic throne


coca cola headquaters. its engulfed by a red mesh structure that creates a false and distorting facade to its viewers, concealing whats within (a multistorey traditional, hierarchical office bulding.)


the purposeful lack of vegetation surrounding the headquaters represents its decaying effect.


the rooftop view for the ceo at the top of the interior coca cola lift. character is looking towards the other head (facebook)


open and public entrance to facebook HQ


the multitude of light rays at sunset created by the multi textured glass


the tall coca cola HQ in the distance (1km away)


riding the coca cola elavator/bridge, heading towards the middle



view at the gates to coca cola HQ


the dark coca cola HQ facade


similar contrasting shot of facebook HQ. 


entrance to Facebook HQ






FILE FRONT LINK TO CRY ENGINE LEVEL

look into flow graphs of the entity's to get the key nodes.
if that doesnt work out
coca cola HQ lift: O is up and P is to go back down

coca cola bridge, I to go towards meeting place, U to go back

facebook Y to go towards meeting point and T to return

SKETCH UP MODELS LINK

http://sketchup.google.com/3dwarehouse/details?mid=9a51adb5d880ffdb8c292edfbfe7d915

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